2026-05-04 · launch
Why we built a World Cup API
Two facts shape the public-data landscape for the FIFA World Cup right now:
- Wikipedia and RSSSF have everything — every squad since 1930, every match — but it's HTML you have to scrape.
- Real-time sports data is sold by Sportradar, Genius, and Opta at
$10K+/monthminimums.
The middle tier — "I just want JSON, $9/mo is fine" — is mostly empty. Ball Don't Lie's FIFA API exists and is good for recent tournaments. We're going wider on history (every WC since 1930 with player-level squads) and narrower on live data (5-min lag, not real-time).
The actual wedge
Player-level historical depth. We've spent ~40 hours curating 23 tournaments with full squads, DOB, position, and club affiliations cross-checked against FIFA archives, RSSSF, and English Wikipedia. That dataset is genuinely rare in queryable form.
If you want to ask "how many WC defenders were born in October during the 1980s, north hemisphere only," you can't do that with any public API today. You can with ours, and the answer comes back in <200ms.
Honest about the business
This is a side project. Realistic peak revenue: $200–1,500/mo at WC 2026 peak, dropping 70–90% post-tournament. We're building it because:
- The dataset our other product (siono.app) needed already existed.
- siono.app benefits from migrating off direct file reads to a real API — load test before public launch.
- Brand asset for the studio.
- If it works, we extend to Euro 2028, Copa, Women's WC.
If MRR is <$300 by August 2026, we freeze it as a free archive and write a "what we learned" post. Either outcome is a win.
What you can do with it today
23 tournaments × ~2,500 player-rows × structured trivia. Use cases that fit:
- Indie devs building WC fantasy / prediction games for 2026
- Sports bloggers needing typed JSON for widgets / sidebars
- Data scientists writing "analytics across 92 years" notebooks
- Trivia / quiz apps sourcing facts
- Internal tools at small football platforms
Use cases that don't fit:
- Live betting / sportsbooks (we lag 5 min — wrong vendor)
- TV broadcast graphics (ditto)
- Anything pre-1930 (we don't have the data)
Tech
Hono on Node, Zod for runtime validation, SQLite for keys + usage (Phase 2), Stripe for billing (Phase 2). Source is on GitHub. We deliberately picked boring tools — this needs to run for 6 months without us thinking about it.
What's next
Phase 1 (now): historical-only API, free tier, manual key issuance.
Phase 1.5: siono.app migrates to consume the API as the first real customer (dogfooding).
Phase 2 (late May 2026): Stripe billing live, self-service signup, live tournament data ingestion.
Phase 3 (post-tournament): assess MRR, decide whether to extend or freeze.
Get a free key at /signup. Read the docs. Or kick the tires anonymously: curl https://api.zafronix.com/fifa/worldcup/v1/tournaments.